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Showing posts from December, 2014

The terrorists won... or did they?

On July 2001 Comedy Central aired an episode of South Park named "Super Best Friends" that contained a depiction of Muhammad. The depiction was rather benign and not particularly satirical or insulting. Given that this was the pre-9/11 world, not very surprisingly it went pretty much unnoticed and didn't cause much controversy at all. On April 2010 Comedy central aired the first part of a two-part episode, named "200", that contained the same Muhammad characterization, except that it was (deliberately) censored so that the actual character isn't seen on screen (only a black censorship box). The double-episode is a social commentary on how the western world has been bullied into censoring all depictions of Muhammad. It makes no fun on Muhammad himself, but on the western fears. (The episode contains a lot of meta jokes about this censorship, as the characters themselves are not aware of the "censored" box, but it's referred to in the story

What happened to Guitar Hero?

Guitar Hero, and in general rhythm games with instrument-like controllers, were certainly not the first games of this particular genre, as rhythm games have existed for quite some time, but the popularity of such games really exploded with Guitar Hero (with the first game alone selling over 1.5 million copies, not to talk about the various sequels and spinoffs). This started in about 2006 with the first Guitar Hero game, and it was quite a craze. Then came another game, and then another, and spinoffs, and competing games using similar instrument controllers, and then... *poof*. Nothing. The market got oversaturated and the craze died out almost as fast as it started, somewhere around 2010 or 2011. It just... disappeared. Almost nobody plays any of the games anymore. What once was a staple of parties is basically nowhere to be seen anymore. (Ok, some people probably still play it, but you don't see much of it anymore. It has pretty much disappeared.) Talk about a temporary fad

Casual gamers are idiots

Do you know the old joke that the current "MTV generation" has the attention span of a goldfish? Well, it's not a joke. It's absolutely and completely true. (Of course there are always exceptions, but we are talking about averages and majorities.) When talking eg. about mobile phone games, and people browsing them (ie. installing a big bunch of free games and trying them to see if they like them) it has been estimated that a free game has about three seconds to interest the player, or else the player will move to something else and probably never come back. That's right. Three seconds. That's not a typo. Not three minutes. Not thirty seconds. Three seconds. The casual gaming industry, especially on mobile phone platforms, is basically a fast food restaurant of video games. No, even "fast food restaurant" is way too slow. There even isn't any appropriate metaphor for this. People basically "channel-surf" through hundreds of fre

Metacritic, redux

I wrote some criticism about Metacritic scores in a previous blog post . To add a bit to it, I would like to share something I stumbled across: The "Metascore" (which is the aggregate of scores given by critics) is on a scale from 0 to 100. The "User Score" (which is the ratings given by users of the website) is on a scale from 0 to 10, which effectively means that the game gets a "Metascore" of 4 from the users, while it got 42 from critics. An order of magnitude of difference. There is something seriously wrong and flawed in this entire system. Ok, maybe we could give them the benefit of the doubt? Perhaps the natural scale used by the average critic doesn't conform to the scale used by users? Perhaps critics are on average more lenient, so that eg. an abysmally bad game that gets a user score closer to zero still gets a metascore of something like 40? Perhaps the scores agree more on the higher end of the scales? With some games they do

Misconceptions about (video game) framerates

For some time now there has been a kind of "mini-controversy" of sorts in video games related to frame rates. Most "hard-core" PC gamers (and to an extent some console gamers as well) are not happy with anything less than 60 frames per second. It's kind of the absolute minimum. If the framerate drops below that, it's quite a big deal. Many people immediately notice the framerate drop, especially when using vsync. (Personally I don't notice it that much, nor does it bother me all that much, but I can certainly understand.) On consoles, especially on the 7th generation (ie. the Xbox 360 and the PS3), 30 frames per second was (well, still is, as of writing this, as the generation has not yet completely died out) pretty much the universal standard, with only few exceptions. The reason for this is that most game developers want to enhance the visual quality of their games, but naturally this will be slower to render, so it's done at the cost of framer

People who disable YouTube comments

I'm not here talking about people who publish videos about things like politics or religion and who disable comments. While that's annoying too, it's a somewhat different issue I won't go into in this post. I'm talking about popular youtubers who consistently disable comments on all of their videos as some kind of "protest" against the YouTube comment system, or even more egregiously, because they don't like their average viewer (which is quite a douchebag attitude to have, but more on that later.) And as said, this is not about people making videos about controversial subjects like politics, but eg. people who make video game reviews, "unpacking" videos, puzzle solving videos, "let's play" videos, and the like. In other words, not people who don't want to hear what the "enemy" has to say, but have other equally dumb (or even dumber) reasons. The craze of disabling YouTube comments started most prominently when